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View Full Version : What about some psion games


Bryan8790
05-07-2007, 06:12 AM
Just putting this out there like get some really good flash users and have them make like a couple of psion games

Sylencer_Sy
05-07-2007, 02:26 PM
Hmm...Taking advantage of the average teenager's attention span, and using it to actually relay some useful, true info on psionics (I.E. setting up a game that requires you to "charge" certain areas to perform certain actions, and the ability to "charge" multiple areas at the same time later on in experience, for a minor example) to increase knowledge. Good PR project, in my opinion.

Winged_Wolf
05-07-2007, 03:35 PM
Or even just your standard 'guess the card' game.

Nightshade
05-09-2007, 02:25 PM
Gotpsi.com has a lot of games just like these. The catagories range from "guess the card" to precognition.

arah
05-12-2007, 05:16 AM
One game I do a lot in school is a card shuffle game. How it works is you pick a card to find. Shuffle the cards then remove a random amount of cards from the top. I usually do half the deck the first time then make it smaller. What you want to do is have your card be the bottom one. This thing alone has probably maid my micro-pk one of my best abilities.

Fenix Nightwalker
05-12-2007, 10:30 AM
Yep, nice game - I've encountered it for the first time in Peebrain article on PsiPog.net. But you have to be careful, as you don't want to practice precogniton but micro-pk. Some people want to use pk to make this one card the bottom one, but instead of doing this they're predicting what card is on the top.

arah
05-12-2007, 01:32 PM
I don’t do that because I always use the ace of spades as my target card.

Fenix Nightwalker
05-12-2007, 02:10 PM
I'm not saying you're doing this precognition instead of pk, I'm saying a lot of people can't see the diffrence during their practice - as a result, they are not able to make this card be the bottom one.

Winged_Wolf
05-12-2007, 02:42 PM
It is...not possible in any way I can think of to use micro-PK in that fashion.

Fenix Nightwalker
05-12-2007, 03:25 PM
Um ? I don't understand what you mean ? 'What' is not possible ?

Sylencer_Sy
05-12-2007, 03:51 PM
The phasing/teleportation of the target card to the bottom.

Winged_Wolf
05-12-2007, 04:18 PM
http://www.psiarcade.com/garden/

Fenix Nightwalker
05-12-2007, 04:24 PM
When your doing this exercise with cards you are not phasing the card, you're placing the "one" card on the bottom during shuffling.

Winged_Wolf
05-12-2007, 05:14 PM
But still, this just means you're subconsciously keeping track of where the card is, not that you're using pk on it.

Sylencer_Sy
05-12-2007, 05:21 PM
LoL. Use PK to re-adjust the ink on the cards. To the card that you want it to be. On all of 'em. That'd be a neato trick.

Sudai
05-12-2007, 06:01 PM
If you had an electronic card shuffler or something it could work, but like WW said, you're just keeping track of it or subconsiously shuffling in a way to make that card move down in the deck. I know I can shuffle cards to the bottom pretty well when dealing cards. I don't do that too often though, just when there's a marked card or something.. It's not too hard to just look into the deck and see it either..heh

G2_Wolf
05-12-2007, 07:13 PM
Just shuffle the deck (without looking at the faces of the cards), and try to pick red/black on every card you flip over until you go through about 3/4s of the deck and then repeat.

It's not PK, more precog maybe?

Sudai
05-12-2007, 07:24 PM
That's precog. I did that for a while but with suits.

arah
05-12-2007, 08:37 PM
I can also do it when other people are shuffling the cards so as far as I can tell I am doing micro-pk. Maybe I am not doing it all the time when I do it my self but it takes some great sub-c power to remove all the cards except the right one.

Sylencer_Sy
05-12-2007, 08:51 PM
OK. Please define micro-PK, and explain how it could be used to change cards around.

Sudai
05-12-2007, 08:57 PM
Micro must be the new latin root for "ink".

Sylencer_Sy
05-12-2007, 08:58 PM
Or card...

Pavlov's Dog
05-13-2007, 10:30 AM
Nevermind, not going to post it.

NoMad
05-14-2007, 04:33 AM
micro-pk is defined as either PK on an invisible level or simply changing probability with say, coin flipping or dice rolling.

If you ask me it's all just PK though, no matter how you use it it's all just moving stuff with your brain.

Winged_Wolf
05-14-2007, 05:17 AM
Probability alteration is probability alteration. Psychokinesis is moving things with your mind. What is moving in probability alteration?
I personally do not think there is any such thing as "micro-PK".

NoMad
05-14-2007, 02:15 PM
it's mostly considered PK when your say changing the probability of a dice roll, what your really doing is moving the dice to land the way you want them to.

Winged_Wolf
05-14-2007, 02:34 PM
If you are really moving the dice to land the way you want them, then you are doing PK, but you are NOT doing probability alteration.

G2_Wolf
05-14-2007, 10:51 PM
If you are really moving the dice to land the way you want them, then you are doing PK, but you are NOT doing probability alteration.

Either way, if you are doing pk on a dice roll, it's not going to land on your number every time but it will land on it more than chance says it would. It would affect the probability of all the numbers though if you were affecting the dice.

Winged_Wolf
05-15-2007, 02:36 AM
The question is again, are you affecting the dice, or are you affecting probability to make the number you want come up? By affecting probability, you affect the dice indirectly...by using PK you affect the probability indirectly.

WingedPower
03-08-2008, 01:17 AM
The problem with "probabilty" or "luck" abilities is that they can and are often the result of some other mechanism.

Ie, are you getting the results you want, because you are employing PK? Precog? Affecting weather? Affecting the ionic charges just enough to influence the fall? Just throwing the dice well? Or controlling others who are throwing the dice?

Question: Is it possible to devise a test which ecludes all possible means of influence, save that of probability?

WP.

abcopp
03-28-2008, 10:58 PM
you could get a "flip the coin" game and try to make it land on heads it wouldn't be PK because it would be on the computer or something and you can't PK a computer

NoMad
03-29-2008, 04:15 AM
or use precognition to just constantly guess what side it lands on.

WingedPower
04-01-2008, 01:27 AM
I believe that should a game be created, that will be psion proof, it will require encryption, as well as multiple false positive/answers stored, with the resulting answer derived algorthmically, to avoid the ability of casual scanning to reveal any simple bit patterns, which can be interpretted as the correct answer.

Possible avenues of psionic/energy circumvention of a computer based simulation/game:
- bit flipping
- bit scanning/reading
- random number generator influence

To bypass these weaknesses:
- stream continously from the random number generator, padding memory continously, but within the confines of the applications' heap. This is done on a ring buffer model, where once you reach the end of memory, you continue to overwrite older memory regions with the new random data.
- one of the results will be the correct answer, and that value is likewise continually randomized, in the same ring buffer.
- as the solution is not in easy to parse format, and unless the psion can subconciously parse something they don't understand, it will be able to defeat energy pattern scanning
- as the solution is randomized and requires the changing of hundreds of bits, as opposed to dozens of bits, attempting to employ TK/PK to augment the solution is minimized/removed, especially with the continually refreshing ring buffer

The game operates in this fashion:
- the ring buffer filling initiates and continues in the background.
- a randomized key/answer is chosen and inserted into the data stream for the buffer
- upon hitting a keystroke, the ring buffer state is locked, that is, the position in the ring buffer holding the correct answer is now fixed. However, each position in the buffer continues to get refreshed with new randomly encoded data, along with the answer, so as to prevent scanning/TK'ing.

This blocks out the influence of TK and scanning.

The user enters in their attempt. This answer, from the user, is then encrypted and hashed.
The answer previously stored in the buffers is retrieved via decryption of each of the ring buffer positions, to extract the encrypted answer. The encrypted answer is then decrypted. The decrypted information is not the answer itself, but the encrypted hash, which is compared to the user's encrypted hash answer.

A xor result will be stored, of the two hashes, and all three are displayed, along with their CRC and MD5 hashed strings, which contains information from the original answer embedded in each one. Allowing one to verify and validate that the answer is the one the computer generated, thus preventing PK/TK during the answer comparison phase. Once again, hundreds to thousands of bits must be manipulated in order to over ride the "does it match" logic.

No where in the code, will there be a simple "if x = y, then z" type of statement for answer comparison. Only complex operations will be used to ensure the minimization of psion influence.

This only leaves two abilities which can be used to deduce an answer:
- precognition
- probability influence

WP.

Phoenix
05-15-2008, 11:29 PM
same thing can be done for a RV or clairvoyant guessing game...

ShadowRain
10-21-2008, 10:08 AM
http://www.psiarcade.com/garden/

Those games are pretty fun actually.

psi seeker 34
12-31-2008, 03:03 AM
bump (no way I'm gona let this thread die that soon)

MindlessInvalid
01-04-2009, 04:50 AM
I believe that should a game be created, that will be psion proof, it will require encryption, as well as multiple false positive/answers stored, with the resulting answer derived algorthmically, to avoid the ability of casual scanning to reveal any simple bit patterns, which can be interpretted as the correct answer.

Possible avenues of psionic/energy circumvention of a computer based simulation/game:
- bit flipping
- bit scanning/reading
- random number generator influence

To bypass these weaknesses:
- stream continously from the random number generator, padding memory continously, but within the confines of the applications' heap. This is done on a ring buffer model, where once you reach the end of memory, you continue to overwrite older memory regions with the new random data.
- one of the results will be the correct answer, and that value is likewise continually randomized, in the same ring buffer.
- as the solution is not in easy to parse format, and unless the psion can subconciously parse something they don't understand, it will be able to defeat energy pattern scanning
- as the solution is randomized and requires the changing of hundreds of bits, as opposed to dozens of bits, attempting to employ TK/PK to augment the solution is minimized/removed, especially with the continually refreshing ring buffer

The game operates in this fashion:
- the ring buffer filling initiates and continues in the background.
- a randomized key/answer is chosen and inserted into the data stream for the buffer
- upon hitting a keystroke, the ring buffer state is locked, that is, the position in the ring buffer holding the correct answer is now fixed. However, each position in the buffer continues to get refreshed with new randomly encoded data, along with the answer, so as to prevent scanning/TK'ing.

This blocks out the influence of TK and scanning.

The user enters in their attempt. This answer, from the user, is then encrypted and hashed.
The answer previously stored in the buffers is retrieved via decryption of each of the ring buffer positions, to extract the encrypted answer. The encrypted answer is then decrypted. The decrypted information is not the answer itself, but the encrypted hash, which is compared to the user's encrypted hash answer.

A xor result will be stored, of the two hashes, and all three are displayed, along with their CRC and MD5 hashed strings, which contains information from the original answer embedded in each one. Allowing one to verify and validate that the answer is the one the computer generated, thus preventing PK/TK during the answer comparison phase. Once again, hundreds to thousands of bits must be manipulated in order to over ride the "does it match" logic.

No where in the code, will there be a simple "if x = y, then z" type of statement for answer comparison. Only complex operations will be used to ensure the minimization of psion influence.

This only leaves two abilities which can be used to deduce an answer:
- precognition
- probability influence

WP.

i have probability influence!!! go me!!

Brown Bear
07-11-2009, 10:55 PM
I'm confused...can someone clear up terms for me and constrast "probability influence" from using PK to influence an outcome, such as a coin toss or dice roll?

Also, definitely checking out these game websites!

psionide
01-22-2010, 09:07 PM
As I understand it, when you use PK to affect the outcome of an event like the the roll of a dice, you are just exerting a really small amount of force on the dice so that it stops on the side you want it to. When you use probability alteration to affect the roll of a dice, you are manipulating the quantum states of the dice and/or air around it in such a way that the chances of it landing on the side you wanted it to are higher. As a rule, if you affect something with force, it's PK; if you affect it without force, it's probability alteration. That being said, I don't know how to define micro-PK now...

By the way, does anyone know the nerve cluster associated with probability alteration? I'm interested in developing it :)

Pat McDonald
01-25-2010, 04:29 PM
you can't PK a computer

That's news to me. :D

If you accept that PK works as a physical alteration of matter, then there's nothing particularly different about a computer. Or a network.

One of the great difficulties of determing PK/precog is that an experiment result may be PK or it may be precognitive. Most often, the experiment "results" are interpreted according to what the experimenter expects to find.

mikelj84606
01-28-2010, 06:06 PM
Some game ideas (if someone is interested in the games i can send you in the right direction or give you a few links with info and downloads)
Freelancer (crossfire 1.81 mod)
Shaiya From Aeria Games website
Perfect World
Command and Conqure 3 cains Wrath(sp)
Half Life 2 Death Match
these a few ideas and i thought i might mention them cause this thread is about using Psionic Techinques to tweek a game if i am not mistaken.

psionide
01-31-2010, 04:57 AM
Some game ideas (if someone is interested in the games i can send you in the right direction or give you a few links with info and downloads)
Freelancer (crossfire 1.81 mod)
Shaiya From Aeria Games website
Perfect World
Command and Conqure 3 cains Wrath(sp)
Half Life 2 Death Match
these a few ideas and i thought i might mention them cause this thread is about using Psionic Techinques to tweek a game if i am not mistaken.

Thanks! This list is very helpful. Although I'm sorry to say I'm not into PC games like I used to be, I might get into it again to practise probability alteration (good enough excuse for me:) By the way, I notice that you include games that don't really have a chance factor like digital dice-based RPGs. I'm interested to know how you would affect a game like HL2 DM with psi.

Tigr50
01-31-2010, 05:20 PM
I do a psychic workout everyday playing practice games at the Bodog gambling site, specifically, the "Mystic Shuffle" and Roulette. Mystic Shuffle is very good for a "guess the card" exercises. As far as I can tell, the site is fair and well-run. With practice games, you can easily keep track of your score and play as much as you want, when you want.

--Tigr50

agent AAA
02-21-2010, 07:36 PM
I enjoy online games from artix entertainment such as dragonfable, as it Is an rpg with things such as criticals and miss chances, and thus these probabilities can be manipulated. Of course, for me at least, i need to know exactly what attack will be used to alter stuff, so i can only really alter critical hit chance.