PDA

View Full Version : reproducing Constructs


miri
01-02-2006, 07:07 AM
There is something very rewarding about making a construct and watching it make a hundred copies of itself. In controlled irc chat sparrs their ilicit So only use this programming in non #psipractice events.

To make a construct multiply simply tell it to (this starting construct will be reffered to as the head construct from here on out). Tell it to copy itself until it reaches X copies then stop if you want a cap on it. Be sure to tell it where and how to get the energy, tell it how you made it and thereby how to make copies of itself. Perhaps give it a small mind without learning ability so that it might regulate construct production better. There is no real limit to what you could do and it's much easier than it seems just be sure that you tell the head construct to give the copies a purpose (what purpose is up to you) otherwise they may just be floating constructs without any actual programming.

Suggestions/notes: Both excess psi from humans (and/or from the thin air) and earth energy are popular choices to have the copies made of; changing energy types might corrupt programming (I don't know for certian but it seems likely) so I'd be sure to tell the head construct to adjust programming to acomodate such occurences. It's not smart to make all of the copies as smart as the head or for them to have minds at all, it's simply less of a headache if there is only one construct to use to command all the others seemlessly. Keep minds small but large enough to adjust to difficulties, learning capability is rarly a good idea... but do as you wish. Kill switches are a MUST here, no ifs ands or buts, you do NOT make a multiplying construct without a kill switch!

I hope this was useful to you.

Draco_Platina
01-16-2006, 09:52 AM
The problem I see with that program string is that it makes x copies of itself. Those copies (assuming that they are actually copies) would then make x copies of themselves, each. And then you have geometric expansion, tribble constructs if you will. You'd have to specify for the head construct to leave the replicate string out.

miri
01-16-2006, 10:40 PM
This has been brought to my attention, you can tell it to exclude the copy command from th copies by telling the first construct to do so. I thought this was obvious. And in most uncontrolled situations it's good to have infinite constructs. example: I've met some one with a construct systtem that each of the constructs in the system has a set of abilities and whenever one is destroyed it makes two more copies of itself... this is ideal as it doesn't spiral out of control unless you're being attacked. Just one more use of the general program. Nothing in my posts are set in stone either, by the way, I want to be questioned (that's a thanks for giving me grief). being specific to about your wishes to the "head" construct is key to successful replication.

lancefighter
01-20-2006, 10:41 PM
I like this idea, but if i were to use this i would change it so that the head constuct would create x contructs of specific programming
situation-game of psionic paintball
ie- head constuct gathers energy and makes say, 3 "search and destoy" constucts. i would put this head constuct in control. it supplies energy and gives commands (i would give it a section or targets, or places to gaurd) to the other constucts. if one is destoyed (depends on rules, if you agree to play you cant recreate them then i doesnot) then it would build a new one.
there would be no cloneing needed, only head constuct programming, and a set of instuctions for the created constucts

miri
01-21-2006, 01:51 AM
Well, as I said, you can adjust this to your whim or need as whimmed or needed; it's just a basic formula, for a prcoess regarded as much more difficult than it is.